IGG INNOVATOR Compulsory Challenges TEAMWORK 04 (Patrol team-building activities)
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Description
Patrol team-building activities
Resources
Pen, pencil
Blank sheets
Masking tape
Instructions
Ideas as building blocks
Create a fictional problem that must be solved. It could be a theoretical product, a brain teaser, a riddle, a design challenge — anything that needs a solution. Assemble your team, and have them write down an idea on a large sheet of paper. They only need to write a sentence or two.
Have them pass the paper to the person on their left, and instruct them to use the new idea to build another solution upon. Continue for several rounds, and then see what the results are. You may want to choose a fictional problem that allows you to reveal one aspect of the challenge each round.
Purpose: This exercise shows the value of everyone’s ideas. As you work as a team, brainstorming sessions often sway towards the vocal and dominant personalities even though other team members have valuable ideas, too. By forcing these ideas to have equal footing, each team member’s ability to contribute is established.
Blind drawing
Divide your team into groups of two each. Have each person sit with their back to the other. One person will have a picture. The other person will have a blank sheet of paper and a pen. The team member with the picture must not show the other person the image. Instead, they are to describe the image without using words that give it away, while the other team member is to draw what is being described. For example, the picture might be of an elephant standing on a ball. The description cannot be “draw an elephant on the ball” but instead must use other adjectives and directions. After a set time limit, the drawing time ends and both team members view the original picture and the drawing.
Purpose: This is an exercise that focuses on communication and language. While the final drawing will seldom look like the picture, it is revealing to participants to see how different the interpretation of instructions can be even when they are supposedly talking about the same thing.
Watch where you step
Using masking tape, create a large polygonal shape on the floor. It should be about 12 feet long by six feet wide, at least. Mark the start and stopping points. Make the shape a bit convoluted, choosing a shape that is elongated with the idea that people must make their way from one end to the other. Place a few squeaky dog toys inside the shape, and twice as many full sheets of paper with a large X on them inside the shape. The paper is the mine. At least two at a time, each person on your team must make their way from start to finish blindfolded. They cannot step outside of the boundary, nor can they step on a mine. If they do, they are frozen. They can only be unfrozen if someone else inside the shape steps on a squeak toy. Their only guidance is the vocal commands of those outside the shape who are not blindfolded.
Purpose: This game is about communication, and trusting each other. Players learn to be observant of multiple actions as well as give clear and timely advice.
Hello my name is
Create a list of adjectives that describe people’s attitudes (e.g. grumpy, happy, negative, fearful, encourager, discourager, positive, joker, etc.). Have enough adjectives for every member of your team, and write each adjective on a self-adhesive “Hello My Name Is” sticker. Place the name stickers in a container, and have each team member draw a name sticker out without being able to see the adjective. Have them stick the name tag on their shirt and wear it for a specific period of time, instructing them that all of their responses and interaction for that time must reflect the adjective on their name tag.
You can use this in several ways. Your team could wear them during a typical meeting or brainstorming session to show how good and bad attitudes affect outcomes. They could wear them for a typical Unit meeting and then discuss how they felt. Or, you could have them wear a name tag half of the day, and switch with someone for the second half.
Purpose: To show that assigning an attitude or telling someone they are “acting grumpy” can actually affect how they view themselves and how they act during the day. If they switch name tags, they will see how behavior and action often defines feeling, and not the other way around.
Tags
- compulsory challenges
- Innovator
- INNOVATOR Compulsory Challenges TEAMWORK 04
- patrol
- patrol games
- Team-Building
- teamwork
- Trefoil News
- Trefoil News 2023
- Trefoil News Autumn 2023
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